Uses
A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and code things.
Design
- Figma is my primary tool for UI & UX design.
- Any motion graphics I create are created in Adobe After Effects.
- For 2D art design in game development and photo editing I use Adobe Photoshop.
- For any 3D models for my games and in general I use Blender.
Development
- I use VSCodium as my text editor, with the Tokyo Night theme and Operator Mono as my typeface of choice.
- I primarily use Unity game engine for game development.
- React is my front end Javascript library of choice.
- For 3D effects and image shaders I use three.js. It has a bit of a learning curve but you can do some really powerful stuff with it.
- For CSS I’ve used a myriad pre-processors and css-in-js solutions like styled-components, but these days I’m using vanilla CSS with PostCSS to get upcoming CSS features today.
- For Javascript animations I use Framer Motion, it’s a great way to add spring animations to React and three.js.
- For building and testing UI components in isolation I use Storybook.
System
| Desktop | Custom built |
|---|---|
| Operating system | Windows |
| GPU | RTX 2060 SUPER |
| CPU | I7 9700K |
| Browser | Opera Browser |
| Monitor | 1440p IPS 180hz 27" G272QPF MSI |
| Keyboard | GK62+ |
| Mouse | Corsair HARPOON RGB WIRELESS |
| Speakers | Z623 2.1 Logitech |
| Microphone | FIFINE T669 |
